Saturn

Posted by admin on February 10th, 2008



Processors (8)

    Two Hitachi SH2 32-bit RISC @ 28.6MHz
    One Hitachi SH1 32-bit RISC VDP
    1 32-bit video display processor
    VDP 2 32-bit video display processor
    Saturn Control Unit (SCU)
    Motorola 68EC000 sound processor
    DSP sound processor

Memory

    2 Megabytes (16 megabits) RAM
    1.54 Megabytes (12 megabits) VRAM (Video RAM)
    540 Kilobytes (4 megabits) Audio RAM
    540 Kilobytes (4 megabits) CD-ROM Cache

Video

    VDP 1 32-bit video display processor
    sprite, polygon, and geometry engine
    dual 256KB frame buffers for rotation and scaling effects
    Texture Mapping
    Goraud Shading
    512KB cache for textures
    VDP 2 32-bit background and scroll plane video display processor
    background engine
    5 simulataneous scrolling backgrounds
    2 simultaneous rotating playfields
    200,000 Texture Mapped Polygons/Second
    500,000 Flat Shaded Polygons/Second
    up to 60 frames per second animation
    24-bit true color graphics
    16.7 Million Available Colors
    320×224, 640×224, and 720×576 Resolution

Audio

    Yamaha 24-bit Digital Signal Processor @ 22.6MHz
    Motorola 68EC000 sound processor @ 11.3MHz
    32 PCM (Pulse Code Modulation) Channels
    8 FM (Frequency Modulation) Channels
    44.1 khz Sampling Rate

Storage

    CD-ROM (2X)
    320 Kilobytes/Second Transfer Speed
    Audio CD Compatible
    CD+G Compatible
    CD+EG Compatible
    CD Single (8 cm CD) Compatible
    Optional – Video CD, Photo CD, EBook, Digital Karaoke
    Optional – 512KB Memory Cartridges for game save

Input/Output

High speed serial communications port
Internal 32-bit Expansion port
Internal Multi AV Port for optional Video CD (MPEG) adapter
Composite Video/Stereo (Standard)
NTSC RF (Optional)
S-Video Compatible (Optional)
RGB Compatible (Optional)
HDTV Compatible (Optional)
Analog Control Pad (x2)

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